弄了一个RGB灯,用红外遥控器来切换灯的效果,结果发现红外遥控器只有首次有用,后续再按键的时候就没有用了,相当于是遥控器失效了,为啥?求大神指正,如果把灯显示的时间调的够小,刚好完成一个等的显示时按下按键是可以切换状态的,遇上这种情况怎么处理?
#include <IRremote.h>
#include <Adafruit_NeoPixel.h>
#define PIN 13 //RGB灯引脚
int RECV_PIN = 2; //定义红外接收引脚为2号引脚
Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, PIN, NEO_GRB + NEO_KHZ800);
IRrecv irrecv(RECV_PIN);
decode_results results;
void setup() {
// put your setup code here, to run once:
Serial.begin(9600);
irrecv.enableIRIn();
strip.begin();
strip.show();
}
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
// for(uint16_t i=0; i<20; i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait); //延时
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
if(WheelPos < 85) {
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
}
void loop() {
// put your main code here, to run repeatedly:
if(irrecv.decode(&results))
{
irrecv.resume(); //接收下一个编码
switch(results.value)
{
case 0XFFA25D: colorWipe(strip.Color(5, 0, 0), 100);break; //按下A键,
case 0XFF629D: colorWipe(strip.Color(0, 5, 0), 100);break; //按下B键,
case 0XFFE21D: colorWipe(strip.Color(0, 0, 5), 100);break; //按下C键,
case 0XFFC23D: colorWipe(strip.Color(0, 0, 0), 100);break; //按下E键,
case 0XFFA857: rainbowCycle(20);break; //按下四个箭头中间的键,
}
}
}
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